Did Cyberpunk 2077 become the comeback story people wanted it to be?
Cyberpunk 2077 had one of the roughest launches ever, but now a lot of players say it finally feels like the game it was supposed to be. The world, builds, combat, and story hit way harder now.
Do you think Cyberpunk 2077 fully recovered its reputation?
Or will the launch always be part of how people judge the game?
2 Answers
Cyberpunk 2077 is probably one of gaming’s biggest comeback stories, but the launch will always be attached to it. The current game is way stronger: combat feels better, builds matter more, police are less goofy, perks are cleaner, and Night City finally has the vibe people expected.
If someone bounced off at launch, I’d say restart fresh, don’t continue an old save. The game feels better when you build around the newer systems.
Good starter builds:
- Reflexes + blades if you want fast chaos
- Cool + pistols if you want stylish headshots
- Intelligence + hacks if you want cyber wizard gameplay
- Body + shotguns if you want unga-bunga Night City edition
It recovered, yeah. But it recovered by becoming good enough that people now argue about the game instead of only the disaster. That is a real comeback.
Cyberpunk’s comeback works because the newer version finally supports different playstyles properly. Builds actually change how you approach fights now.
Here is the clean way to think about it:
- Restart fresh if you bounced off at launch.
- Pick a build fantasy instead of spending points randomly.
- Try Reflexes for blades, Intelligence for hacks, or Body for shotgun chaos.
- Do gigs and side stories instead of rushing only the main path.
My take: do not overcomplicate it. Most players are not losing because they need some secret pro trick. They are losing because the boring fundamentals are messy. Clean those up first, then the flashy stuff actually starts working.

